Version 1.1
Gods of the Petri Dish » Devlog
Some polish, recommend features and additions
Additions
- Atmospheric particle effects
- Particle trails for cells
- Pause Menu, opened on escape key
- Settings menu
- Alert text, when AI cells see something they will "!"
Removed
- A test sound that played on start
- Sent the old shooting sound to the shadow realm
Improved
Audio
- Sounds will no longer cut off, multiple noises of the same type can play at once now
- Repeating noises like guns firing or cell destruction have slight pitch variance
- Added a new shoot and hit sound
- Cleaned the static and other weirdness out of most sound effects
- Sounds now fade over distance
- Sounds now obey a volume limit
Balance
This is a survival game right?
- Player faction health halved, it is now the same as the everything else
- Enemy bullet speed doubled from 5 to 10, it is now 66.6% of the players
- Enemy growth factor increased from 100% to 400%
Optimisation
- Reduced file size slightly
- UI elements now turn off when not in use
Bugfixes
- Cursor is now correctly centered, player controlled turrets are no longer inaccurate
- When respawning the player can no longer get permanently stuck in the side of the dish
- The dish now plays sound when its hit by bullets
Files
Gods of the Petri Dish v1.1.zip 20 MB
Apr 30, 2021
Gods of the Petri Dish v1 (Jam Version).zip 20 MB
Apr 22, 2021
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